|
wren
Vulkan-based game engine
|
This is the complete list of members for wren::Mesh, including all inherited members.
| bind(const ::vk::CommandBuffer &cmd) const | wren::Mesh | |
| draw(const ::vk::CommandBuffer &cmd) const | wren::Mesh | |
| load(const vulkan::Device &device, VmaAllocator allocator) | wren::Mesh | |
| loaded() const | wren::Mesh | inline |
| Mesh()=default | wren::Mesh | |
| Mesh(const vulkan::Device &device, VmaAllocator allocator) | wren::Mesh | |
| Mesh(const std::vector< Vertex > &vertices, const std::vector< uint16_t > &indices) | wren::Mesh | |
| shader(const std::shared_ptr< vk::Shader > &shader) | wren::Mesh | inline |