wren
Vulkan-based game engine
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enums.hpp
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#pragma once
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#include <boost/describe.hpp>
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#include <string>
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template
<
class
E>
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auto
enum_to_string
(E e) -> std::string {
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std::string r =
"(unamed)"
;
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boost::mp11::mp_for_each<boost::describe::describe_enumerators<E>>(
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[&](
auto
D) {
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if
(e == D.value) r = std::string(D.name);
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});
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return
r;
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}
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// NOLINTNEXTLINE
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#define DESCRIBED_ENUM(E, ...) \
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enum class E { __VA_ARGS__ }; \
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BOOST_DESCRIBE_ENUM(E, __VA_ARGS__)
enum_to_string
auto enum_to_string(E e) -> std::string
Definition
enums.hpp:7
wren_utils
include
wren
utils
enums.hpp
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