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wren
Vulkan-based game engine
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#include <application.hpp>
Public Types | |
| enum class | errors |
Public Member Functions | |
| auto | context () -> std::shared_ptr< Context > const & |
| void | run () |
| void | add_callback_to_phase (CallbackPhase phase, phase_cb_t const &cb) |
Static Public Member Functions | |
| static auto | Create (std::string const &application_name) -> expected< std::shared_ptr< Application > > |
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strong |
| void wren::Application::add_callback_to_phase | ( | CallbackPhase | phase, |
| phase_cb_t const & | cb ) |
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inline |
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static |


| void wren::Application::run | ( | ) |