#include <scene.hpp>
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| auto | create_entity (const std::string &name="entity") -> flecs::entity |
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| auto | world () const -> const flecs::world & |
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| auto | world () -> flecs::world & |
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◆ create()
| static auto wren::scene::Scene::create |
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inlinestatic |
◆ create_entity()
| auto wren::scene::Scene::create_entity |
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const std::string & | name = "entity" | ) |
-> flecs::entity |
◆ world() [1/2]
| auto wren::scene::Scene::world |
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-> flecs::world& |
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inline |
◆ world() [2/2]
| auto wren::scene::Scene::world |
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const -> const flecs::world& |
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inline |
The documentation for this class was generated from the following files: