wren
Vulkan-based game engine
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components.hpp
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1#pragma once
2
3#include <entt/entity/fwd.hpp>
4#include <functional>
5
6#include "scene.hpp"
7
8namespace wren::scene {
9
10void iterate_known_components(const Scene& scene, entt::entity entity,
11 std::function<void()>);
12
13}
Definition components.cpp:3
void iterate_known_components(const Scene &scene, entt::entity entity, std::function< void()>)
Definition components.cpp:5