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wren
Vulkan-based game engine
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#include <imgui.h>#include <imgui_impl_vulkan.h>#include <imgui_internal.h>#include <backward.hpp>#include <filesystem>#include <memory>#include <tracy/Tracy.hpp>#include <wren/application.hpp>#include <wren/context.hpp>#include <wren/graph.hpp>#include <wren/shaders/mesh.hpp>#include <wren/utils/format.hpp>#include "editor.hpp"
Functions | |
| auto | main (int argc, char **argv) -> int |
Variables | |
| const backward::SignalHandling | kSh |
| auto main | ( | int | argc, |
| char ** | argv ) -> int |

| const backward::SignalHandling kSh |