|
wren
Vulkan-based game engine
|
Classes | |
| struct | EntryPoint |
| class | Parser |
| struct | SpvType |
Typedefs | |
| using | spirv_t = std::vector<uint32_t> |
Functions | |
| auto | to_string (spv::ExecutionModel model) |
| auto | get_vk_shader_stage (spv::ExecutionModel const &execution_model) -> tl::expected< VK_NS::ShaderStageFlagBits, std::error_code > |
| template<typename T > | |
| auto | to_bytes (T value) -> std::vector< uint8_t > |
| typedef std::vector< uint32_t > wren::reflect::spirv_t = std::vector<uint32_t> |
|
inline |
| auto wren::reflect::to_bytes | ( | T | value | ) | -> std::vector<uint8_t> |
|
inline |