|
wren
Vulkan-based game engine
|
#include <render_pass.hpp>
Public Attributes | |
| std::unordered_map< std::string, std::shared_ptr< vk::Shader > > | shaders |
| std::string | target_name |
| std::shared_ptr< RenderTarget > | render_target |
| std::shared_ptr<RenderTarget> wren::PassResources::render_target |
| std::unordered_map<std::string, std::shared_ptr<vk::Shader> > wren::PassResources::shaders |
| std::string wren::PassResources::target_name |