wren
Vulkan-based game engine
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wren::PassResources Struct Reference

#include <render_pass.hpp>

Public Attributes

std::unordered_map< std::string, std::shared_ptr< vk::Shader > > shaders
 
std::string target_name
 
std::shared_ptr< RenderTargetrender_target
 

Member Data Documentation

◆ render_target

std::shared_ptr<RenderTarget> wren::PassResources::render_target

◆ shaders

std::unordered_map<std::string, std::shared_ptr<vk::Shader> > wren::PassResources::shaders

◆ target_name

std::string wren::PassResources::target_name

The documentation for this struct was generated from the following file: