#include <mesh.hpp>
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| auto | update_mesh (const std::filesystem::path &project_root, const std::filesystem::path &mesh_path) -> expected< void > |
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◆ update_mesh()
| auto wren::scene::components::MeshRenderer::update_mesh |
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const std::filesystem::path & | project_root, |
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const std::filesystem::path & | mesh_path ) -> expected<void> |
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inline |
◆ mesh
| Mesh wren::scene::components::MeshRenderer::mesh |
◆ mesh_file
| std::filesystem::path wren::scene::components::MeshRenderer::mesh_file |
The documentation for this struct was generated from the following file:
- wren/include/wren/scene/components/mesh.hpp