wren
Vulkan-based game engine
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wren::scene::components::MeshRenderer Struct Reference

#include <mesh.hpp>

Collaboration diagram for wren::scene::components::MeshRenderer:

Public Member Functions

auto update_mesh (const std::filesystem::path &project_root, const std::filesystem::path &mesh_path) -> expected< void >
 

Public Attributes

Mesh mesh
 
std::filesystem::path mesh_file
 

Member Function Documentation

◆ update_mesh()

auto wren::scene::components::MeshRenderer::update_mesh ( const std::filesystem::path & project_root,
const std::filesystem::path & mesh_path ) -> expected<void>
inline
Here is the call graph for this function:
Here is the caller graph for this function:

Member Data Documentation

◆ mesh

Mesh wren::scene::components::MeshRenderer::mesh

◆ mesh_file

std::filesystem::path wren::scene::components::MeshRenderer::mesh_file

The documentation for this struct was generated from the following file: