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wren
Vulkan-based game engine
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#include <spdlog/spdlog.h>#include <memory>#include <tl/expected.hpp>#include "context.hpp"#include "wren/renderer.hpp"

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Classes | |
| class | wren::Application |
Namespaces | |
| namespace | wren |
Typedefs | |
| using | wren::phase_cb_t = std::function<void()> |
Enumerations | |
| enum class | wren::CallbackPhase { wren::Startup , wren::Update , wren::Shutdown } |