#include <render_pass.hpp>
◆ execute_fn_t
◆ bind_pipeline()
| void wren::RenderPass::bind_pipeline |
( |
const std::string & | pipeline_name | ) |
|
◆ create()
◆ current_target_size()
| auto wren::RenderPass::current_target_size |
( |
| ) |
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inline |
◆ execute()
| void wren::RenderPass::execute |
( |
| ) |
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◆ get()
| auto wren::RenderPass::get |
( |
| ) |
const |
|
inline |
◆ get_command_buffers()
| auto wren::RenderPass::get_command_buffers |
( |
| ) |
const |
|
inline |
◆ get_framebuffer()
| auto wren::RenderPass::get_framebuffer |
( |
| ) |
const |
|
inline |
◆ get_scratch_buffer()
| auto wren::RenderPass::get_scratch_buffer |
( |
uint32_t | set, |
|
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uint32_t | binding, |
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|
size_t | size ) -> void* |
◆ on_resource_resized()
| void wren::RenderPass::on_resource_resized |
( |
const std::pair< float, float > & | size | ) |
|
◆ recreate_framebuffers()
| void wren::RenderPass::recreate_framebuffers |
( |
const ::vk::Device & | device | ) |
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◆ resize_target()
◆ target()
| auto wren::RenderPass::target |
( |
| ) |
const |
|
inline |
◆ write_scratch_buffer()
template<typename T >
| void wren::RenderPass::write_scratch_buffer |
( |
const ::vk::CommandBuffer & | cmd, |
|
|
uint32_t | set, |
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uint32_t | binding, |
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|
T | data ) |
The documentation for this class was generated from the following files: