wren
Vulkan-based game engine
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inspector_panel.hpp File Reference
#include <memory>
#include <optional>
#include <wren/scene/scene.hpp>
#include "context.hpp"
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Functions

void render_inspector_panel (const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity)
 

Function Documentation

◆ render_inspector_panel()

void render_inspector_panel ( const editor::Context & ctx,
const std::shared_ptr< wren::scene::Scene > & scene,
const std::optional< flecs::entity > & selected_entity )
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