wren
Vulkan-based game engine
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parser.cpp File Reference
#include "wren_reflect/parser.hpp"
#include <cstring>
#include <spirv/1.2/spirv.hpp>
Include dependency graph for parser.cpp:

Namespaces

namespace  wren
 
namespace  wren::reflect
 

Functions

template<typename T >
auto wren::reflect::to_bytes (T value) -> std::vector< uint8_t >