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wren
Vulkan-based game engine
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#include <cstdint>#include <map>#include <optional>#include <span>#include <spirv/1.2/spirv.hpp>#include <string>#include <vector>

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Classes | |
| struct | wren::reflect::SpvType |
| struct | wren::reflect::EntryPoint |
| class | wren::reflect::Parser |
Namespaces | |
| namespace | wren |
| namespace | wren::reflect |
Typedefs | |
| using | wren::reflect::spirv_t = std::vector<uint32_t> |
Functions | |
| auto | wren::reflect::to_string (spv::ExecutionModel model) |