wren
Vulkan-based game engine
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parser.hpp File Reference
#include <cstdint>
#include <map>
#include <optional>
#include <span>
#include <spirv/1.2/spirv.hpp>
#include <string>
#include <vector>
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Classes

struct  wren::reflect::SpvType
 
struct  wren::reflect::EntryPoint
 
class  wren::reflect::Parser
 

Namespaces

namespace  wren
 
namespace  wren::reflect
 

Typedefs

using wren::reflect::spirv_t = std::vector<uint32_t>
 

Functions

auto wren::reflect::to_string (spv::ExecutionModel model)