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wren
Vulkan-based game engine
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#include <spirv/1.2/spirv.hpp>#include <system_error>#include <tl/expected.hpp>#include <vulkan/vulkan.hpp>#include <vulkan/vulkan_enums.hpp>

Go to the source code of this file.
Namespaces | |
| namespace | wren |
| namespace | wren::reflect |
| namespace | spv |
Functions | |
| auto | wren::reflect::get_vk_shader_stage (spv::ExecutionModel const &execution_model) -> tl::expected< VK_NS::ShaderStageFlagBits, std::error_code > |
| auto | spv::to_string (spv::StorageClass storage_class) |
| auto | spv::to_string (spv::Op op) |