wren
Vulkan-based game engine
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spirv.hpp File Reference
#include <spirv/1.2/spirv.hpp>
#include <system_error>
#include <tl/expected.hpp>
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan_enums.hpp>
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Namespaces

namespace  wren
 
namespace  wren::reflect
 
namespace  spv
 

Functions

auto wren::reflect::get_vk_shader_stage (spv::ExecutionModel const &execution_model) -> tl::expected< VK_NS::ShaderStageFlagBits, std::error_code >
 
auto spv::to_string (spv::StorageClass storage_class)
 
auto spv::to_string (spv::Op op)